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Lyria Skydancer
Amarr Uninvited Guests
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Posted - 2007.11.14 20:16:00 -
[1]
/signed
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Lyria Skydancer
Amarr Uninvited Guests
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Posted - 2007.11.20 02:57:00 -
[2]
Originally by: Tarron Sarek
Oh and btw: the cap usage bonus IS a meaningful bonus. Stop thinking so dmg centered.
No its not. Its a fake bonus. Or how would you explain abaddon? It doesnt have it. Does it suck? No its one of our best ships. THE BONUS IS BULLZHIT.
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Lyria Skydancer
Amarr Uninvited Guests Cult of War
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Posted - 2007.11.20 16:48:00 -
[3]
Originally by: PeacefullNub Whell - 15 pages, 450 posts and no Dev answer. Looks like they just dont whant to boost amarrs at all (maybe becouse it means that they agreed - they ignored problem for all this years). Then another solution - nefring all other races(armageddon is near) What needs nefr - your suggestions. Maybe in this direction topic will have some attention? 8)
Devs have already confirmed a problem with amarr turret ships. Theyve also said that some sort of fix amarr meeting will take place. Question is WHEN???
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Lyria Skydancer
Amarr Uninvited Guests Cult of War
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Posted - 2007.11.24 05:22:00 -
[4]
Bump for oomph.
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Lyria Skydancer
Amarr Uninvited Guests Cult of War
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Posted - 2007.11.25 10:55:00 -
[5]
Originally by: daemorhedron
Not everyone fits MWD on every build, and it's pretty unnecessary (not to mention unimaginative) if you feel the need to do so, especially if you're doing a 'keeping up with the neighbours' attitude. Fitting an MWD has dramatic drawbacks, and will have even more counters with the release of Trinity.
Yeah but as it stands right now pvp in 0.0 needs mwd fitted on friggin everything from frig to battleship size. That is ¦bull, the drawbacks arent severe enough for people to cringe. Its an overpowered module compared to an AB and its going to get nerfed at some point and that will help amarr indirectly. Because unlike minmatar and gallente we cant randomly just fit mwd on everything and slap a cap booster in a mid to negate all the drawbacks.
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Lyria Skydancer
Amarr Uninvited Guests Cult of War
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Posted - 2007.11.25 21:05:00 -
[6]
Originally by: daemorhedron
...
No its not weird for lasers to do explo or/and kin. You can explain it with physics. Its not a stupid and unrealistic idea either. Ever seen a blaze m? DO NOT MIX REALITY WITH EVE. Reality = reality, eve = a game, mkay?
Me and many amarr pilots are still going to fly amarr even if we never see the change. One would expect that ccp atleast try to have that amarr-fix meeting soon.
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Lyria Skydancer
Amarr Uninvited Guests Cult of War
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Posted - 2007.12.11 12:06:00 -
[7]
To the post above:
Yeah this is exactly the problem. The hidden laser damage bonus doesnt exist. The cap use reduction bonus on our ships is a fake bonus also. It cant be really more clear then this. This is pretty much the problem with all amarr ships that dont have a damage/rof bonus but only the cap reduction bonus. Their damage is so sub-par its not funny. Lasers are inherently broken and ccp needs to fix it. ---------------------------------------------
[Video]The Inquisition I - Swift Justice |

Lyria Skydancer
Amarr Dark-Rising Veritas Immortalis
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Posted - 2007.12.15 17:37:00 -
[8]
Originally by: Euxinus Edited by: Euxinus on 15/12/2007 17:06:48 Then dont fly amarr? Amarr has good ships too.. But a little less than any other races..
Why all races should be in equal terms with all aspects of game?
Too bad they didnt listen to you back in the days. Then youd be in your crap ship or training to amarr, and we'd be laughing at you while we were melting your face in 5secs in ganka geddons. Is this the eve you want? Idiot post honestly. ---------------------------------------------
[Video]The Inquisition I - Swift Justice |

Lyria Skydancer
Amarr Dark-Rising Veritas Immortalis
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Posted - 2007.12.16 05:19:00 -
[9]
Originally by: DroneBay Diva Incredibly well written thread, whether you 100% agree or not. Deserves another bump until issues are looked at a little more seriously by CCP.
Yeah, oomph us aleady. Its about time. CCP did a great job on oomphing our khanid ships into usefulness. Now only the turret ships left. How hard can it be. Let it be done... ---------------------------------------------
[Video]The Inquisition I - Swift Justice |

Lyria Skydancer
Amarr Dark-Rising Veritas Immortalis
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Posted - 2007.12.20 16:09:00 -
[10]
982 Replies, 31891 views. CCP might want to hurry up that oomph. This has been delayed for too long. ---------------------------------------------
[Video]The Inquisition I - Swift Justice |

Lyria Skydancer
Amarr Dark-Rising
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Posted - 2007.12.25 22:21:00 -
[11]
Originally by: Yazmina I completely agree with this post. I am gallente that flies amarr ships. Dont ask why, but I just like the idea of not needing ammo for the lasers and I love the look of the amarr ships. Regardless i am hooked on them. I have noticed that lasers are much weaker than the other weapons as I have used blaster/rails vs. lasers. It is much more cap intensive than it needs to be. The fitting is also rediculous. Ships need more than 2 or 3 mid slots to be effective at anything. Please boost lasers and the amarr fleet to even things out a bit. Amarr REALLY need it.
Too bad the balance devs never touched a laser in their lives. ---------------------------------------------
[Video]The Inquisition I - Swift Justice |

Lyria Skydancer
Amarr Dark-Rising
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Posted - 2007.12.26 05:35:00 -
[12]
Originally by: flung dung i see once again ccp aint got the balls to admit the mistakes, no reply lots of disgruntled customers plenty of solutions, ideas passion for the game.
ever get the feeling your being ignored, at least a stfu would be helpful
They are claiming they are going to look at it for the upcoming boost patch. But what really ****es me off is that they basically said there is nothing wrong with amarr as a whole but only with a few ships, wich utterly wrong. Eventhough some ships might perform competetive doesnt mean that the system they are using isnt broken. ---------------------------------------------
[Video]The Inquisition I - Swift Justice |

Lyria Skydancer
Amarr Dark-Rising
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Posted - 2007.12.26 18:07:00 -
[13]
Originally by: Xiarem
Quote: I mean, what is the point of training Amarr as it stands now?
Sorry I'm a little drunk and wantet to answer this. Lasers are pretty!
No, it gives you a license to whine 24/7 on the forums  ---------------------------------------------
[Video]The Inquisition I - Swift Justice |

Lyria Skydancer
Amarr Dark-Rising
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Posted - 2007.12.28 04:14:00 -
[14]
Omen is so ******* broken that its not even possible to overpower it with a juicy boost like that. You have no clue how worthless some of our ships are. ---------------------------------------------
[Video]The Inquisition I - Swift Justice |

Lyria Skydancer
Amarr Dark-Rising
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Posted - 2007.12.28 17:14:00 -
[15]
Originally by: Traeon Edited by: Traeon on 28/12/2007 14:38:23 The issue i personally see is that base damage on lasers is low considering the omni tank issue. All amarrian ships without a damage bonus are considered weak.
But dont you see that this is exactly the problem? Lasers are supposed to have built in damage because amarr bonus is not a damage bonus but a cap use bonus. The whole laser using ships are broken. They need to rebalance and redo every turret ship in amarr fleet. ---------------------------------------------
[Video]The Inquisition I - Swift Justice |

Lyria Skydancer
Amarr Dark-Rising
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Posted - 2008.01.02 08:47:00 -
[16]
Originally by: Dillius Archania
Originally by: Ash'el
Some would be yes, but if Amarr were all fine and dandy then there wouldn't be as much as a cry about Amarr's current state of ability.
A key point here, if there wasn't a true problem, we wouldn't be here discussing Amarr in a 1200+ post thread. Wouldn't be worth the time.
Yeah but what can we even expect from ccp? These are the people that have neglected the fix of broken ships like omen and apoc for how long now? These people have found the time to design new features, new ships and new grafics during a long period of time but have epically failed to sit down and have ONE FRIGGIN MEETING about the amarr problem and then fixing it. CCP EPIC FAIL. Therefore BUMP. ---------------------------------------------
[Video]The Inquisition I - Swift Justice |

Lyria Skydancer
Amarr Dark-Rising
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Posted - 2008.01.03 05:05:00 -
[17]
Originally by: Drykor Only read first page and not all 42. So this has probably already been said.
-You don't HAVE to use tachyon's for sniping. -There is nothing wrong with amarr interceptors. -You CANNOT assume you have infinite cap for tanking. -You also cannot assume 3 damage mods in your dps figures, then use all slots on your tank analysis and still claim having more low slots isn't a benefit. -You can't say actual hitpoints are useless in pvp. And no one cares about pve 'cause it's easy as hell anyway. -Pulse lasers are great 'low' range guns. -There are alot of shield tankers out there on which EM damage does nice things.
Now I'm not saying nothing is wrong with Amarr, but people like you that will say every single amarr ship is broken just make it a big joke and people won't listen.
Actually every ship is more or less broken. Its people like you that dont fly amarr that have this illusion that only a few ships are broken. Yes not all our turret ships suck, thats because they already were overpowered in design or ccp overpowered them to balance them when putting them in, like abaddon. Lasers are broken. End of story. ---------------------------------------------
[Video]The Inquisition I - Swift Justice |

Lyria Skydancer
Amarr Dark-Rising
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Posted - 2008.01.03 18:19:00 -
[18]
Bump for obvious reasons. ---------------------------------------------
[Video]The Inquisition I - Swift Justice |

Lyria Skydancer
Amarr Dark-Rising
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Posted - 2008.01.03 18:44:00 -
[19]
Originally by: Dillius Archania For the purposes of discussion and my own curiosity (as I have no fleet sniping experience), are there any situations really in which Megabeams are practical to use instead of Tachyons?
Not really. Maybe pve but not pvp. ---------------------------------------------
[Video]The Inquisition I - Swift Justice |

Lyria Skydancer
Amarr Dark-Rising
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Posted - 2008.01.03 21:31:00 -
[20]
A where-is-our-oomph-bump. ---------------------------------------------
[Video]The Inquisition I - Swift Justice |

Lyria Skydancer
Amarr Dark-Rising
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Posted - 2008.01.04 02:19:00 -
[21]
Originally by: Jonny JoJo Edited by: Jonny JoJo on 04/01/2008 00:16:16
Originally by: Wind Ictiva every goddam race needs a boost.
why?
cause every race gets killed by another race.
ccp¦s job is to keep the equalibrium. and i¦ll restate what i said before. i think the majority of the people speaking in here are either:
a)new players since amarr only rule at higher levels
b)older players who were used to being over powered and miss their good old times
my main point: amarr chars are valuable in all gangs if played right.
just like all other races.
be it in fleet warfare or pirating
if you¦re into mining or missioning, you chose the wrong race (i think, maybe, i dunno, what ever)
all races have their good points and all races have their bad points
live with it. at least try to. thats what im doing at least. goddammit ppl!!
You compleatly miss the point.
We want Amarr to be competitive - not OMGWTFBBQ
Ahem....
Ok First of all - you go into a resteraunt. You love the food, but the Amarr brand of cola is flat. The Minmatar brand of cola used to be flat, but someone told the waiter and now it is fizzy.
What you are saying is that if you have a "Nice Meal" A.K.A Gang, then the flat cola is fine. I disagree with this viewpoint that you have
What Amarr pilots are saying is that why should we have a crappy flat cola when everyone else has fizzy cola? We have no problems with a mean or other brands of cola - just the Amarr brand is flat and we are doing our job by making our views known so that CCP can fix it.
This is exactly what people are doing while bashing down the amarr threads. They are basically saying "well you got a 4star meal now when you used to have a 3star meal, dont complain". The truth is amarr are the only ones eating the 4 star meal while everyone else is eating a 5star meal. A real example is harbinger. Its a good ship, 4 stars for being amarr BUT once you compare to the hurricane its getting shafted in every way. Hurricane is a 5star. meh ccp sucks. ---------------------------------------------
[Video]The Inquisition I - Swift Justice |

Lyria Skydancer
Amarr Dark-Rising
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Posted - 2008.01.04 02:47:00 -
[22]
Originally by: Imperator Jora'h
Originally by: Wind Ictiva every goddam race needs a boost.
why?
cause every race gets killed by another race.
ccp¦s job is to keep the equalibrium. and i¦ll restate what i said before. i think the majority of the people speaking in here are either:
a)new players since amarr only rule at higher levels
b)older players who were used to being over powered and miss their good old times
my main point: amarr chars are valuable in all gangs if played right.
just like all other races.
be it in fleet warfare or pirating
if you¦re into mining or missioning, you chose the wrong race (i think, maybe, i dunno, what ever)
all races have their good points and all races have their bad points
live with it. at least try to. thats what im doing at least. goddammit ppl!!
This is all misleading.
Can Amarr ships be ok? Sure. Can some of them even be good? Sure.
But assume you have L5 skills in absolutely everything. Sub-cap ship name an Amarr ship you would fly before any other in any situation. I can think of maybe the Damnation but that is only if you want the Armor links. Maybe a Crusader if you want to hunt interceptors (and even then not sure).
So, barring two very narrow cases Amarr lose. There is a better ship to be had for anything in EVE.
Further, every other race has a unique flavor.
Minmatar: Speed and Swiss Army Knife Caldari: Missiles and Ewar Gallente: Drones and knife fighters Amarr: ??? (erm...own the middle ground where no one fights )
Oh yeah, and last but not least where is the freaking missing Amarr frigate already???
Amarr: Nerf bat magnet ---------------------------------------------
[Video]The Inquisition I - Swift Justice |

Lyria Skydancer
Amarr Dark-Rising
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Posted - 2008.01.04 03:27:00 -
[23]
Originally by: Gealbhan I love how this topic is 43 pages long and not a single dev reply, hehe.
I guess ccp doesnt belive in "Where there is smoke there is fire". Too bad they didnt run into a smoke filled hotel a long time ago with that in mind. ---------------------------------------------
[Video]The Inquisition I - Swift Justice |

Lyria Skydancer
Amarr Dark-Rising
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Posted - 2008.01.04 03:49:00 -
[24]
Originally by: Juliux Novi
throw us a frickin' bone here.
I think ccp's reasoning for that is "They are already boned enough, lets not throw another bone at em". ---------------------------------------------
[Video]The Inquisition I - Swift Justice |

Lyria Skydancer
Amarr Dark-Rising
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Posted - 2008.01.04 04:26:00 -
[25]
Edited by: Lyria Skydancer on 04/01/2008 04:26:11 Well its nice that ccp doesnt bother to look in this thread. Might as well link this epic fail. Its in good company with ccp's balancing team. ---------------------------------------------
[Video]The Inquisition I - Swift Justice |

Lyria Skydancer
Amarr Dark-Rising
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Posted - 2008.01.04 08:31:00 -
[26]
Originally by: Ash'el
Originally by: Wind Ictiva if you¦re gonna boost amarr, boost gallente first
This clearly shows you have no clue wtf you're on about.
QFT, gallente got what they deserved last patch. ---------------------------------------------
[Video]The Inquisition I - Swift Justice |

Lyria Skydancer
Amarr Dark-Rising
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Posted - 2008.01.04 16:37:00 -
[27]
Originally by: General StarScream
i bet i can skill for 30 days into amarr on sissi and beat anyone that challenge me in a fair fight same class vs same class
I bet you cant. ---------------------------------------------
[Video]The Inquisition I - Swift Justice |

Lyria Skydancer
Amarr Dark-Rising
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Posted - 2008.01.05 00:49:00 -
[28]
Edited by: Lyria Skydancer on 05/01/2008 00:50:04
Originally by: Dillius Archania I was about to say stop the trolling, the personal arguments, and the ****talking, but then I realized something.
Still no CCP answer, we really do need trolling to keep this thread up. Maybe eventually they'll get annoyed with it enough to respond.
I mean, every argument has been beaten into the ground already (whether here or any of the hundreds of other Amarr threads that have popped up), we have over 30 pages of VERY good discussion then a lot of people doing their best to keep the thread alive under the slim hope that something will happen.
I think the questionable attention span of ccp balance team hinders them from being able to digest more then 1 page threads. Maybe we should start up new threads every day to make it easier for them to read. ---------------------------------------------
[Video]The Inquisition I - Swift Justice |

Lyria Skydancer
Amarr Dark-Rising
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Posted - 2008.01.05 04:19:00 -
[29]
Edited by: Lyria Skydancer on 05/01/2008 04:19:25 This thread will stick on page 1 like glue until we get the response from a blue
bump.  ---------------------------------------------
[Video]The Inquisition I - Swift Justice |

Lyria Skydancer
Amarr Dark-Rising
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Posted - 2008.01.05 04:51:00 -
[30]
Originally by: Jonny JoJo Also to add, these impossible setups that people who dont fly amarr but tell amarr to use, are impratical and impossible.
Any sniper without a MWD dies in teh first bubble it hits.
Also - Amarr DO NOT HAVE 6 MIDSLOTS AND 12 LOW SLOTS to fit these theoretical setups that people think they have
Man that sig of yours kept me entertained for a long time yesterday. Good stuff. "Haha, Look its an amarr player!" ---------------------------------------------
[Video]The Inquisition I - Swift Justice |

Lyria Skydancer
Amarr Dark-Rising
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Posted - 2008.01.05 05:43:00 -
[31]
Somehow I get the feeling boost patch is gonna turn out to be a lie for amarr.
---------------------------------------------
[Video]The Inquisition I - Swift Justice |

Lyria Skydancer
Amarr Dark-Rising
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Posted - 2008.01.05 23:58:00 -
[32]
Edited by: Lyria Skydancer on 05/01/2008 23:58:23
Originally by: Valadeya uthanaras
Where is the balance......gallente troll...
There isnt, they just want you to think there is balance because many people cant/want to handle an equally powerful opponent. ---------------------------------------------
[Video]The Inquisition I - Swift Justice |

Lyria Skydancer
Amarr Dark-Rising
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Posted - 2008.01.06 00:46:00 -
[33]
Originally by: LittleTerror
Fair enough blasters being the highest damage but why is it so god damn easy to use that damage? 
Nerf to overall damage (stack nerf) and boosts to tanking (the overall hp boost) gave gallente a huge boost. CCP only recently got the idea to actually fix eos and myrm dmg output. I mean cmon, what moron designed myrm and thought it would be balanced? ---------------------------------------------
[Video]The Inquisition I - Swift Justice |

Lyria Skydancer
Amarr Dark-Rising
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Posted - 2008.01.06 04:33:00 -
[34]
Originally by: Uchuu Are we at the half-point now from the last amarr 100 page thread?
I see no problems with amarr.... Then again the only ships I use are the geddon and harbinger in gangs... Rest I will use other race ships 
Oh right and the abaddon....
My point? If you are unsatisfied, go fly another race. You have the power in this game to do so. Not like other mmorpgs where you pick a horrid class and you are stuck with it.
Uhm totally not true. They nerf my class in wow? Ez fix, ill just level up a char 1-70 in 2-3 weeks. I wanna see you spec from amarr to gallente/minmatar in 2-3 weeks and fly everything from commandships to battleships. Yeah... ---------------------------------------------
[Video]The Inquisition I - Swift Justice |

Lyria Skydancer
Amarr Dark-Rising
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Posted - 2008.01.06 22:59:00 -
[35]
Originally by: Ruciza
Originally by: Dillius Archania
Originally by: PeacefullNub Edited by: PeacefullNub on 06/01/2008 19:47:16 Some said that pulses dont need high tracking and tracking is useless at 10km (web) range. Some tracking calculations 5 lvl motion prediction, no tracking\weapon bonuses: Megapulse II (multi L) and Neutron blaster II (any t1 ammo that hits range) has chanse to hit (%): 1) BS orbiting 14km without ab\mwd (400 signature, 150 tranversal, 14km range) - 89.3/95.6 2) BS orbiting 11km with AB (400\300\11) - 63.6/83 3) BS orbiting 14km with MWD (2000\400\14) - 93,8/95 4) Webbed(80%) bs at 2km (400\30\2000) - 87.2/94.8 5) Bestower at 15km (gatechamp) (210\150\15) - 74.7/86.83
So final dps of mighty "owerpowered" Abaddon vs ANY moving target is slightly lower, even when target is webbed.
If these numbers are indeed accurate, it's a pretty significant point.
There is another significant point, and that is called selective perception.
And here is another point, and that is called being clueless. ---------------------------------------------
[Video]The Inquisition I - Swift Justice |

Lyria Skydancer
Amarr Dark-Rising
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Posted - 2008.01.07 01:10:00 -
[36]
Originally by: Aranbaal
Originally by: PeacefullNub
Do you realy think that anyone here manualy added 30\60\90 empty seconds for dps calculations? Do you know where from this dps stats come? Maybe you think that all readers and OP used pan and paper? Looks like stupid gatechamping 24/7 burns your mind. No, realy - do you know EFT/QF? Its 2008 - not 2004.
Ah so i am correct then you have based your calculations on a fight having 1 reload to get ur dps results. As that is how eft works. It factors in one reload to the dps calculations. So as stated try goin away and working it out with multiple reloads. And then see how much dmg lasers give ot in an prolonged battle. Basing your argument on what a 3rd party program tells you that doesnt take all teh factors into account isnt a very good way to prove your point.
Yeah but its in smaller fights where that dps difference is important and in smaller fights YOU DONT RELOAD. ---------------------------------------------
[Video]The Inquisition I - Swift Justice |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
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Posted - 2008.01.07 09:45:00 -
[37]
Bump. ---------------------------------------------
[Video]The Inquisition I - Swift Justice |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
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Posted - 2008.01.07 17:27:00 -
[38]
Originally by: Techkraft I will sign this, if: the absolution gets its 4 mid and a large t2 crystal that hits at 0m-1000m.
thats all i ask, thats all i want.

Yeah *drool* abso with 4 mids, the perfect ship. I want one  ---------------------------------------------
[Video]The Inquisition I - Swift Justice |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
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Posted - 2008.01.08 04:25:00 -
[39]
Originally by: Andreask14
Originally by: Dillius Archania Amarr just really need a way to actually dictate the range of a conflict, so that their increased optimal benefits for more than 2-3 volleys. As it is now, a battleship can MWD up to you quite quickly if you're not using an MWD. If the Amarr ship was using an MWD, well it'd be outa cap in little to no time.
This. Also, using a MWD reduces your available ammunition by 25%, a drawback only amarrians suffer from. Furthermore, dont tell me ever again that not chewing through ammos is a plus of the amar when you always have to bring the most expensive t2 ammo of all races to a fleet fight,while having to transport millions worth of shots at a time, and when one of your short range t2 ammos is rendered useless (conflag).
gleam is even more useless. ---------------------------------------------
[Video]The Inquisition I - Swift Justice |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
|
Posted - 2008.01.08 09:04:00 -
[40]
Originally by: PeacefullNub Myphs and legends about amarr race: Legend about laser balance Laser use 300% of blasters cap, but have unlimited ammo and ability to switch crys allmost instant - looks like fair balance for weapon system. Thats how all non-amarr players thinks. But when it comes to t2/faction ammo - its actualy has shoting limits. And you cannot split navy cry for small parts, like any other ammo - you must carry 20-30kk no matter of situation. You cannot sell partially used cry, you cannot stack them. You cant even monitor remaining chardges without calculator. And when it comes to instant reloading - old jamming bug apears. It is OLDEST known eve bug, that can be easily fixed. But for unknown reasons it still exists. CCP realy "loves" their subscribers:( 2) Myph about cap balance Ok, lasers use cap, but amarr ships have many capcitor. Amarrs BS for example, have 1 cap/s better caprech. But 1 megapulse II use 5,3 cap/s (8 megapulses - 42,3 cap/s - without any heatsink). So better caprech has some advantage only for amarr BS with AC\arty\missiles setups.
Yeah, we are the cap and ammo gimped race allthough it should be the opposite. Its quite funny and also sad. ---------------------------------------------
[Video]The Inquisition I - Swift Justice |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
|
Posted - 2008.01.09 04:21:00 -
[41]
Edited by: Lyria Skydancer on 09/01/2008 04:21:17
Originally by: TigerWoman amarr ships have some probs but the mayor probs are sub harbinger t1 class and the apoc. the geddon and the baddon are quite nice but only if you are close to station/supply point for repairs and new cap charges(or you dont need to be fast travelin at all).
but the biggest problem is that the midrange pro is not rly usable due to current game mechanics (they land on your head/close the distance within a short time/or are to far away). on sub bc the range benefit doesnt count and the tank benefit does not either, since all ships sub bc live due to speed or ewar and both do not rly apply to amarr.
add a huge chunk of crystals to be carried with you (much isk in your ship cargo) add the smallest cargo for cap charges add the ships which are a pain to fit (any sniper or dual rep mwd setups<- i never use them, more into plated tanks, but the speed problems get even harder with that). add the ******** wasted bonus.
devs know there is something wrong with amarr, but the seem to have no solution for it ( since between the dev blog stating it and now it like 9 months?!). but on the other hand its hard to find a bonus which would not overpower amarr. an optimal bonus would make pulse longrange and beams quite op. a tracking bonus would make beams to good (could work with t2 pulse ammo though) a cap recharge bonus would make the ac "versions" of amarr ships to tank beasts.
but on the other hand. if the devs know about the problem (what they do - dev blog a year ago) they are either doing a crappy job and need to be fired or have something in mind which cooperates with other "soon coming" changes.
i would say that "boost patch" should rly deal with amarr or the devs will have some problems in explaining why they cannot solve a problem known for longer then a year. i cannot go to my company and say oh sorry i fail and keep my job.... i do grant the devs time though since they have rough times with new ships the trinity stuff...
but sometime the time is just up.
and btw: it is not the players task to make the game, when we point out why certain things do not work it should be enough for the devs (since we pay to play). the task to bring up solutions is up to the game developer not the player base. we can only adress issues. so if you get a constructive post clearly aiming at and explaining certain problems it is your taks to fix it. i cannot wait for a customer to bring up a solution for the thing i mess up to change it. since you allrdy admitted that there is something wrong it is about time to get the job done.
regards tigerw
No Zulu basically said "There is nothing wrong with the race itself so we just gonna fix obvious failed ships like omen only" Wich is utter bullzhit. ---------------------------------------------
[Video]The Inquisition I - Swift Justice |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
|
Posted - 2008.01.09 15:57:00 -
[42]
Originally by: British Bulldog Just how can devs ignore this?!
We've already had 101 page discussion to no avail. For over 2 years they have continued to nerf Amarr. Other players in other races are even signing up to this petition. 16% of players are only Amarr and proabably half that actually use Amarr ships!
Are they THAT BLIND or ignorant to ask why so few are playing using Amarr ships?!
Amarr IS broken so do something about it please. For God's sake at least give a response! Keeping quiet only proves you don't care.
If nothing is done I'm wondering just how many people will just not bother to renew their subscription. I'm a 4 year old player and seriously thinking why I should be paying to have a disadvantage!
Why fix us? We got the best role: Enemy morale booster role. ---------------------------------------------
[Video]The Inquisition I - Swift Justice |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
|
Posted - 2008.01.09 16:19:00 -
[43]
Originally by: Ruciza Edited by: Ruciza on 09/01/2008 16:04:12
Originally by: Lyria Skydancer
No Zulu basically said "There is nothing wrong with the race itself so we just gonna fix obvious failed ships like omen only" Wich is utter bullzhit.
In your (hopefully very humble) opinion. Your lack of imagination is not Zulu's fault. CCP has created a fine balance here.
The only thing they could be accused of is that they made it a little bit too complicated for some. The "oomph" will probably be a big sign: "Look this is how to fly Amarr."
No medium range combat, what utter noobishness. All combat is medium ranged or can be turned into medium range with tactics.
Oh please dont give me that crap. Ships that have laser cap bonus (wich is the amarr bonus) that put ACs on instead and perform better by ignoring a ship bonus IS BROKEN. Yeah it is broken and if you do not understand that ccp has overpowered ships to make em work with these faulty weapons then you have no clue about the evolution of amarr through the patches. ---------------------------------------------
[Video]The Inquisition I - Swift Justice |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
|
Posted - 2008.01.09 16:37:00 -
[44]
Originally by: Slippery Nipple
Originally by: Ruciza All combat is medium ranged or can be turned into medium range with tactics.
Really? Then enlighten us will you?
He cant because there are no T3 disruptors with 30-40km range. He failed miserably. ---------------------------------------------
[Video]The Inquisition I - Swift Justice |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
|
Posted - 2008.01.09 16:59:00 -
[45]
Originally by: SkyCrane
Originally by: Jonny JoJo
Originally by: nihlanth Edited by: nihlanth on 09/01/2008 16:50:02 Edited by: nihlanth on 09/01/2008 16:47:30 Why don't they just add long range disruptors (cruiser-battle-cruiser- battleship size) that use more cap already? (High slot module)
Because simple things that would make mid range combat viable, like 40km webs and disrupters, and default uncloak distancce toa gate being 30-40km insted of 15, would make Gallente PWNmobiles actually die vs amarr.
uhm, what about the Gallente Recons then? They'll get an obscene scramrange...
I wouldnt care if gallente recons could scram at Bs sniper range if I get to fit a 40km scram on my amarr ships. ---------------------------------------------
[Video]The Inquisition I - Swift Justice |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
|
Posted - 2008.01.10 04:06:00 -
[46]
Originally by: Gabriel Karade 40km webs and scramblers? Scramblers shutting down MWD's?... you guys don't want much do you...
Mid range combat isn't about flying solo.
Even in mid range fleet battles its frustrating because you use mid range but no one else does and the target your shooting at is either too close or its out of scram range. So yeah its not that great even non solo. ---------------------------------------------
[Video]The Inquisition I - Swift Justice |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
|
Posted - 2008.01.10 16:12:00 -
[47]
Originally by: SkyCrane I expect the next Amarr fix will be a Sacrilege nerf. That ships is just too easy to fit out and does far too much damage do be an Amarr ship.
Peacefullnub: People seem to think Amarrs role in this game is POS takedowns...  Which truly is pathetic and annoying and is as good as no role imo.
No! Amarr role is: Enemy morale booster, boost avoidance and nerf-bat magnet. ---------------------------------------------
[Video]The Inquisition I - Swift Justice |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
|
Posted - 2008.01.11 13:30:00 -
[48]
Originally by: Jarriah Takate Well, i am Amarr and i am proud of it.
Proud races are never the good ones because if your race was the best there wouldnt be much to be proud of, would there? ---------------------------------------------
[Video]The Inquisition I - Swift Justice |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
|
Posted - 2008.01.11 18:50:00 -
[49]
Originally by: kessah Felysta Sandorn train Surgical strike 5, pulse spec 4 missing out on 6% dmg there.
Amarr are fine i use them and im a perfect in them, they require high end skills.
And do you realized how much damage output the other races get with maxed skills like that? I think you dont. ---------------------------------------------
[Video]The Inquisition I - Swift Justice |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
|
Posted - 2008.01.12 04:17:00 -
[50]
Originally by: Becka Call Amarr will not get fixed. The next patch will further nerf Amarr ships; probably the Sacralidge will get power grid nerfed. The devs are saying they will fix Amarr but they're not taking it seriously. If they were taking it seriously then exchanges like the following wouldn't happen:
Did anyone internally think it was a Bad Idea(tm) to introduce a T2 version of a battleship that a developer stated(in a dev blog) would be getting a role change without implementing that change to base the T2 ship on?
I'm not sure what role change or devblog you're talking about. Could you link it for me?--Zulupark
The exchanage was at http://oldforums.eveonline.com/?a=topic&threadID=631272&page=15 The dev blog was at http://myeve.eve-online.com/devblog.asp?a=blog&bid=427.
Zulu finally answered: We've already said, again and again, that we want to look into giving Amarr more oomph. How we do that hasn't been decided.
Zulupark didn't even know what Tuxford said about fixing Amarr. He hadn't talked to Tuxford about what he had in mind about balancing Amarr. They went ahead and added another Amarrian ship(Paladin) based on a broken Amarrian ship.
No-one thought "hey this is a bad Idea; Were just going to have to fix this too later." No one thought "Tuxford said we might give the Apoc a role twist; Adding the Paladin first is going to make more work for us later."
I think Tuxford had some Ideas on fixing Amarr. I think they are all mooted now. This is like a big ugly task that everyone kicks down the road and tries not to think about now. Its too hard of a problem to fix; Balancing 4 different races means that there are six different axis that have to be balanced. Three different races would only be three axis. Balancing Amarr to the other races is the same amount of work as balancing the other races was to each other.
So Easy way to fix Amarr? There is not one. Good way to fix Amarr? Nerf the modules that everyone always fits for PvP: MWD/Cap booster/Scram/Web. Didn't the devs say that when everyone is fitting a module somethings wrong?
Good summary of ccp fails. I kinda miss tux  ---------------------------------------------
[Video]The Inquisition I - Swift Justice |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
|
Posted - 2008.01.12 11:43:00 -
[51]
Originally by: Enkindu You guys ever think that this is perhaps intentional? Maybe you are all getting your rightful dose of Karma for voluntarily choosing to play a race that (even virtually) supports and practices slavery? Seems fair to me.
What morons would think its logical to make 1 race suck and then claim it had the power to enslave another race thats not so nerfed? ---------------------------------------------
[Video]The Inquisition I - Swift Justice |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
|
Posted - 2008.01.13 09:08:00 -
[52]
Originally by: Becka Call I am still surprised that:
a) People still complaining about how screwed Amarr and lasers are.
b) People actually argue that they aren't.
Why argue that they aren't? The devs aren't going to fix it. The easy way to shut down these threads is to point out that the Devs don't know how/care to fix the problem.
No I like keeping this thread going to prove that zulu doesnt read the forums when boost patch comes out. ---------------------------------------------
[Video]The Inquisition I - Swift Justice |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
|
Posted - 2008.01.13 11:52:00 -
[53]
Originally by: astowv did people forget that Amarr is the only race that does not have to refit. How much dmg can Amarr do on the 10 seconds that others have to reload.
mmm.
Hahahahaha, no seriously youre very funny...lol ---------------------------------------------
[Video]The Inquisition I - Swift Justice |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
|
Posted - 2008.01.13 20:44:00 -
[54]
Originally by: Becka Call
Originally by: Lyria Skydancer
No I like keeping this thread going to prove that zulu doesnt read the forums when boost patch comes out.
He does't read the other dev blogs; why would he read the forums?
Because he claimed he did in his dev blog. ---------------------------------------------
[Video]The Inquisition I - Swift Justice |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
|
Posted - 2008.01.14 07:37:00 -
[55]
Originally by: The Djego Edited by: The Djego on 13/01/2008 21:05:31
Originally by: MenanceWhite
Originally by: Cpt Branko post
But name amarr ships using medium sized pulse lasers that you'd pvp with. That you really would need to web.
Nano Zealot? 
You can even nano a Omen quite good and the last thing you need for a setup that works outside of Web Range is a Web. Nano Zealot is nothing funny when you meet one that is piloted right. Actualy Omen works better speed fitted than tanked because it simply lacks the Grid for a aceptable combination of Gank and Tank.
Have you actually tried a nano omen? I have, it stinks. Nano zeal is good for your own safety in fast roaming gangs but not a real solo bbq machine. You cant really nano and gank effectively without help in that thing. ---------------------------------------------
[Video]The Inquisition I - Swift Justice |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
|
Posted - 2008.01.14 11:11:00 -
[56]
Originally by: McDonALTs
Originally by: Lyria Skydancer
Originally by: The Djego Edited by: The Djego on 13/01/2008 21:05:31
Originally by: MenanceWhite
Originally by: Cpt Branko post
But name amarr ships using medium sized pulse lasers that you'd pvp with. That you really would need to web.
Nano Zealot? 
You can even nano a Omen quite good and the last thing you need for a setup that works outside of Web Range is a Web. Nano Zealot is nothing funny when you meet one that is piloted right. Actualy Omen works better speed fitted than tanked because it simply lacks the Grid for a aceptable combination of Gank and Tank.
Have you actually tried a nano omen? I have, it stinks. Nano zeal is good for your own safety in fast roaming gangs but not a real solo bbq machine. You cant really nano and gank effectively without help in that thing.
Doesent nano Zealot miss somthing like 80-90% of shots on a vagabond?
Also, dont get me started on the redicilous em resists on minmatar t2 armor. slap a eanm and dc and whoops youre above 90%, its stupid. ---------------------------------------------
[Video]The Inquisition I - Swift Justice |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
|
Posted - 2008.01.14 14:03:00 -
[57]
Originally by: The Djego 
Dude I know that fit looks like its going to work in theory, but it doesnt. Its subpar to a stabber. Youre forgetting something called agility. That omen setup wont work, a stabber will do the same job million times better. ---------------------------------------------
[Video]The Inquisition I - Swift Justice |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
|
Posted - 2008.01.14 17:06:00 -
[58]
Originally by: Zaskarr why is it bad? Just curious...
Because a small gang of drones will make short work of that crummy tank and its not really fast enough to gain anything from it. -------------------------------------------
[Video]The Inquisition II - Vanguardian |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
|
Posted - 2008.01.14 19:02:00 -
[59]
Originally by: Ruciza
Originally by: Lyria Skydancer
Originally by: Zaskarr why is it bad? Just curious...
Because a small gang of drones will make short work of that crummy tank and its not really fast enough to gain anything from it.
A Megathron is a subpar ship, because a small gang of Titans will make short work of that crummy tank and it's not really agile enough to warp away even with warning. I've seen it happen. Megathron = fail.
Lets not be morons and stay within the same ship class. A couple of medium drones arent unrealistic opponents in cruiser class. A couple of mediums would decimate that tank before you can kill em off.
You fail, troll somewhere else. -------------------------------------------
[Video]The Inquisition II - Vanguardian |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
|
Posted - 2008.01.15 08:59:00 -
[60]
Originally by: Spyder1226 Seriously, has there been an official response to this thread? Did I miss it?
Nope -------------------------------------------
[Video]The Inquisition II - Vanguardian |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
|
Posted - 2008.01.16 07:11:00 -
[61]
Edited by: Lyria Skydancer on 16/01/2008 07:12:17
Originally by: Ruciza You can't go and tell your customers they're too stupid. That means with the Amarr boost they will tell you indirectly.
Why doesnt the balance dev show us some nice graphs and calculations comparing lasers to other weapons? Thats a good way of showing if its balanced or not, but they havent done this. Question is, are they working at all, are they too dumb to make such a graph or dont they care to do it?
Because sometimes i wonder if ANY calculations are behind nerfs/boosts/new ships considering abominations like eos and myrm dps and the nerfed status of lasers. -------------------------------------------
[Video]The Inquisition II - Vanguardian |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
|
Posted - 2008.01.16 14:38:00 -
[62]
Give promised oomph. -------------------------------------------
[Video]The Inquisition II - Vanguardian |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
|
Posted - 2008.01.16 20:52:00 -
[63]
Originally by: Orgos Khenn Edited by: Orgos Khenn on 16/01/2008 18:42:25
Originally by: EliteSlave give us 5 reasons as to why Amarr are a Viable Race and i can give you 50 reasons as to why they are not.
1) You can crosstrain Caldari ships. 2) You can crosstrain Gallente ships. 3) You can crosstrain Minmatar ships. 4) You can crosstrain ORE ships. 5) You can crosstrain.
Let's hear the 50 reasons and make them all entirely legitimate, entirely distinct, and well-typed, please.
ADDENDUM: Reason 6, as you pointed out yourself, is that Amarr capital ships are actually pretty damn good. So, let me throw that in there.
LoL, selfpwnd. -------------------------------------------
[Video]The Inquisition II - Vanguardian |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
|
Posted - 2008.01.17 08:20:00 -
[64]
Originally by: EliteSlave are we seriously up to 55 pages and not one dev response?
Wich is funny, because they answer smaller issues then this normally. Atleast they used to. -------------------------------------------
[Video]The Inquisition II - Vanguardian |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
|
Posted - 2008.01.17 17:56:00 -
[65]
Originally by: Dlardrageth
Originally by: Andreask14 I crosstrained to ORE because they are the best ships for the purpose they have and they were never nerfed, ever and never will be. Except for these declining mineral prices these days.
Indeed. Wait, this is totally IMBA regarding that we get the same chance to train for ships on par with ther other races! Let's nerf Amarr! Hard. Can't have those pesky Amarr flying not too many pre-nerfed ships...
Or alternatively give us an easy and decisive rebalancing. Amarr characters get a racial character bonus of 25% to any basic mining laser yield. We are the laser race, so there! But it will neither give us any extra DPS nor address the cap issues, no reason to whine "IMBA" for other races thus, eh? But that bonus will be useful even on Amarr ships. And to the incoming whines from other races...
You had your chance. You failed at playing Amarr. Tough luck...
Oh, wait. As if anything like this will ever happen. We are the smallest player race in EVE. Almost forgot, we thus contribute least to CCP's wallet... so better brace for the next Caldari buff... And don't expect any serious Dev response here on the forum. Last time they did take position it was like "NEXT" and a thread closed. Any more questions...?
yes wallet seems to be more important then justice...hey its like the real world.
------------------------------------------- [Video]The Inquisition II - Vanguardian |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
|
Posted - 2008.01.18 07:09:00 -
[66]
Originally by: 1ncinerate Edited by: 1ncinerate on 18/01/2008 04:35:11 Zulu and Hammerhead have already stated in a live dev blog that Amarr will get some changes in the "boost patch" - so I don't see why they need to repeat themselves here. Saying that though, a few of the Amarrian ships need some love, especially the Cruiser and BC classes.
Why it is taking some time is I believe Amarr needs something, but any bonuses changed/applied - slapped on like a quick fix - will greatly overpower them. What makes the game good and balanced - reasonably - is that each race has a strength and weaknesses in the roles that they perform. If you apply some of the suggestions made in here - changing bonuses etc - then you start making Amarr not only powerful in their own role, but then surpassing the other races in their roles as well, which is overpowered.
They stated that they are only going to duct tape our cruisers basically and NOT fix the race as a whole. I mean ffs everyone knows lasers+cap bonus are broken. CCP hasnt even sat down ONCE to discuss the amarr problem and zulu was pretty clueless what the problem even was by the way he answered the question.
------------------------------------------- [Video]The Inquisition II - Vanguardian |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
|
Posted - 2008.01.18 12:30:00 -
[67]
Originally by: HaulandHaul Now lets talk about the rediculous amount of range and tracking amarr has, shall we?
Epic fail in grasping the balance between range and tracking in eve
------------------------------------------- [Video]The Inquisition II - Vanguardian |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
|
Posted - 2008.01.18 13:50:00 -
[68]
Originally by: Frances Ducoir
Originally by: Bellum Eternus I read through it all.
You're doing it wrong. Stop playing Eve in EFT and start playing Eve on TQ.
All of your theoretical maximums and paper analysis is completely useless and has no validity. You're forcing each ship to use theoretical setups in order to establish a 'baseline' that is fictional and unrealistic. Each ship will be fit/tuned to it's specific strengths and weaknesses. Again, your theories are invalid and without basis.
this.
@ felysta sandorn: your analysis is a complete fail
all your focus is on t1 ships, where EM resists amongst armor tanks are usually the highest.
lets have a look on t2 ship fits:
astarte typical pvp fit resist:
em therm kin exp 74 74 84 73
phobos: em therm kin exp 79 83 92 76
woooot... em second lowest resist...
caldari and minmatar t2 ships start out with 0 shield base resistances.
so in conclusion amarr does great damage against: all races t2 ships, all shield tanking t1 ships. if you want omnipotence, train for ECM. every race has its drawbacks.
you can play this game for every race if you just focus on t1 or t2 ships, or on specific race ships and whine you cant do anything against them.
the one and ONLY drawback amarr really has is the cap use of lasers, and maybe the odd ship which is difficult to fit... but believe me, gallente has engough ships, which are difficult to fit too, and so does every other race i bet.
Ever try shooting lasers at a t2 minmatar armor tank like muninn? The EM resist is stupidly imbalanced on minmatar t2 armor.
------------------------------------------- [Video]The Inquisition II - Vanguardian |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
|
Posted - 2008.01.18 15:17:00 -
[69]
Edited by: Lyria Skydancer on 18/01/2008 15:17:34
Originally by: Frances Ducoir Edited by: Frances Ducoir on 18/01/2008 14:00:13
Originally by: Lyria Skydancer
Ever try shooting lasers at a t2 minmatar armor tank like muninn? The EM resist is stupidly imbalanced on minmatar t2 armor.
in all honesty... how often do you really engage a muninn. they have crazy em resists... but thats about it. most of the minmatar t2 ships are shield tanks. you cant focus your whine on a specific ship. there is no race in eve which can kill EVERY ship of the other race equally good.
Originally by: Cpt Branko
All good up to this point. However, you are horribly wrong saying that Minmatar T2 starts w/out shield EM resists. It does get EM resists. Awesome ones, at that... it is Caldari T2 which doesn't.
my bad, sorry so i should have said, amarr does great damage against all races t2 ships except minmatar (but they should still do good against minmatar t1 ships).
You think it is within reason that a honor tank like 1xeanm+1xdc totally voids one races damage by decimating it to 1/20th (ie it gets friggin 95% em resist)? Its redicilous.
------------------------------------------- [Video]The Inquisition II - Vanguardian |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
|
Posted - 2008.01.18 16:34:00 -
[70]
Originally by: Cpt Branko
Look, a Munnin with a EANM and DC II is a comedy fit - armour tanking a Munnin and using it like a Rupture is LOL.
You get 20% more DPS out of turrets over a Rupture and a tad less out of drones and better tracking and very good resists vs Amarr and Amarr only. Paying 130M to do marginally then a cruiser you can T2-fit really well for <22M LC is just lol, which is why I'm saying you're citing a comedy setup.
Screw the fit, do you know what a non tanked munnin has for Em resist? Do you realise how little damage even heavy heatsinked lasers do on shield tanking t2 minmatar ships even once they are through the shields? Its stupidly high and even ccp has stated this at a point.
------------------------------------------- [Video]The Inquisition II - Vanguardian |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
|
Posted - 2008.01.18 16:35:00 -
[71]
Originally by: Meridius Dex Great news, guys. A dev just responded.. to another thread on on Page 1 about ambulation. And it was after only 5 posts! I'm sure they'll be along any minute to post a reply here.
I think this thread will break page record. There cant be smoke without a fire, can there?
------------------------------------------- [Video]The Inquisition II - Vanguardian |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
|
Posted - 2008.01.18 16:57:00 -
[72]
Originally by: Orgos Khenn Edited by: Orgos Khenn on 18/01/2008 16:51:15
Originally by: Lyria Skydancer I think this thread will break page record. There cant be smoke without a fire, can there?
It's called whining.
So what youre basically saying is that people who pick amarr and play it have a much higher tendency to make long whine threads about problems that dont really exist. Is this what youre saying? Because I sure cant see a 60 page minmatar, gallente or caldari discussion/whine... Please enlighten us wise one.
------------------------------------------- [Video]The Inquisition II - Vanguardian |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
|
Posted - 2008.01.18 18:08:00 -
[73]
Originally by: Orgos Khenn
Originally by: Lyria Skydancer So what youre basically saying is that people who pick amarr and play it have a much higher tendency to make long whine threads about problems that dont really exist. Is this what youre saying? Because I sure cant see a 60 page minmatar, gallente or caldari discussion/whine... Please enlighten us wise one.
That's because when people choose to fly Minmatar/Gallente/Caldari ships, they don't whine about how crap they are, because they aren't crap. So why aren't you flying a Minmatar/Gallente/Caldari ship, rather whan whining abotu how crap about Amarr ships are?
CCP have demonstrated they -won't- fix Amarr ships just because people whine about them; but if nobody is -flying- Amarr ships, they might try to make them more attractive. You may just achieve more - and in the meantime you'll be flying something that is good enough to not whine about.
I like to point out the ccp failures because Im paying their salary, mkay? I chose a race because I liked the looks. Obviously there IS something wrong with amarr as a whole race (ofc there are several ships that are flyable etc that I use) because amarr ships seen in space is a minority according to the dev blog statistics. There is a reason for this and its not that the ships are ugly, mkay?
You pretty much admit that there is something wrong with the race right? Are you a ccp alt or why do threads like these bother you?
------------------------------------------- [Video]The Inquisition II - Vanguardian |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
|
Posted - 2008.01.19 12:04:00 -
[74]
Originally by: Orgos Khenn
Originally by: Lyria Skydancer I like to point out the ccp failures because Im paying their salary, mkay? I chose a race because I liked the looks. Obviously there IS something wrong with amarr as a whole race (ofc there are several ships that are flyable etc that I use) because amarr ships seen in space is a minority according to the dev blog statistics. There is a reason for this and its not that the ships are ugly, mkay?
You pretty much admit that there is something wrong with the race right? Are you a ccp alt or why do threads like these bother you?
It's the whining. It really is the whining. I like the constructive criticism - it shows people put their brains behind the argument - but how much of these...what, 57 pages, are constructive criticism? Some people have made an effort to keep it that way, power to them. It's the whining that really truly eats my donut.
Though...when an Amarr ship is pretty, it is very pretty. But when it's ugly it's uuuugly.
Well we are all human beings, there is a certain page limit to everyones patience. Id bet there is atleast 20 pages or more of this thread that is constructive. Would it made a difference if it were 60 pages? I bet you my pc that it wouldnt have made a difference because I dont see the balance devs doing anything at all on a normal workday. If they had, they would have:
1. Recognized and admitted several faults concerning the amarr race with regards to all the nerfs over the years.
2. Had ONE, yes ONE ******* meeting about the amarr problem
3. NOT have stated "There is nothing wrong with amarr as a race" in the latest live dev blog.
Epic fail ccp, epic.
------------------------------------------- [Video]The Inquisition II - Vanguardian |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
|
Posted - 2008.01.20 10:42:00 -
[75]
The issue is not that harby is a bad ship. The issue is that minmatar got a ship that is similar that is better in every aspect. This is always how it is, amarr is always getting the slightly worse ship and this is why people are ****ed off.
If you have skills for both hurricane and harbinger only a moron would pick to fly a harbinger and sadly thats the truth.
------------------------------------------- [Video]The Inquisition II - Vanguardian |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
|
Posted - 2008.01.20 16:25:00 -
[76]
Originally by: PeacefullNub
I just tried to find place for amarrs that is not used by another race. As i know - noone has EW drone bonuses on ships - only DPS and HP drone bonuses. So EW drones may give amarr ships some extra med slots - for example web drones.
Gief bonus: Reduced ew drones size to 5m3 on web drones and 5% speed bonus per level, 5% drone effectiveness per level too.
Sweet, now our mid ranged ships can enforce mid range atleast. 
------------------------------------------- [Video]The Inquisition II - Vanguardian |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
|
Posted - 2008.01.20 18:08:00 -
[77]
Originally by: PeacefullNub
Originally by: Dristra
If it is not supposed to be the best gank bc, what is it supposed to be best at?
I dont whant amarr ships to be best at something. I whant them to be different, so that noone can clearly said "harbi is the best" or "Huricane is clearly better than harbi in every aspect".
You cant compare for example droneboat and missile boat, becouse their weapon systems and bonuses are diffirent. Its silly, but you can compare laserboat and any other turret ship .
Lasers and lasersips must have something special in them (not ammo switching bug), not just "lasers are hybrids with greater capusage and lower dps. Lasers are projektiles with capusage and without damageversatility. etc."
Originally by: Dristra
Giving Amarr ew drone bonus would make no sense, be too good, and kick Caldari in the nuts
I just tried to find place for amarrs that is not used by another race. As i know - noone has EW drone bonuses on ships - only DPS and HP drone bonuses. So EW drones may give amarr ships some extra med slots - for example web drones.
The harbi should outdps the hurricane at range 10-25km with T2 mid range weapons that can be fitted on harbi. Because the hurricane cant have it all, speed, dual rep tank, cap advantage, etc. Amarr gunboats are supposed to be clearly superior at ranges that are above point blank (with short range weaponry). This is the amarr role, they need it because they dont have speed, vesitility or the biggest drone bays or best ew. Gief more gank.
------------------------------------------- [Video]The Inquisition II - Vanguardian |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
|
Posted - 2008.01.21 02:15:00 -
[78]
Bump so ccp doesnt miss the thread 
------------------------------------------- [Video]The Inquisition II - Vanguardian |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
|
Posted - 2008.01.21 11:58:00 -
[79]
Originally by: Durao
Did you forget the positive changes from Khanid mk2 so easily? 
They were good and I dont think anyone complains about that. The thing is they still havent fixed the core of amarr ships, our TURRET SHIPS. This is what the thread is about.
------------------------------------------- [Video]The Inquisition II - Vanguardian |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
|
Posted - 2008.01.21 15:00:00 -
[80]
What baffles me is that ccp gave us great khanid ships by:
Removing their crap fake laser cap use bonus and replaced it with a missile one, ie removing a **** bonus and also changing main weapons to a non-borked weapon.
They also gave us a tier 3 battleship that DOESNT use the cap bonus but performs well in its area of use.
Youd have to be a moron if you cant see that lasers and laser cap bonus are borked and need a fix. Harsh but true...
------------------------------------------- [Video]The Inquisition II - Vanguardian |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
|
Posted - 2008.01.24 01:07:00 -
[81]
Originally by: Cpt Branko Edited by: Cpt Branko on 24/01/2008 00:14:52
Originally by: SkyCrane
Originally by: Felysta Sandorn Technically speaking, due to the whole 'midrange' thing, Amarr should be the race with the webbing recons...
Actually, that's not enough... Amarr t1 ships should have web range bonuses, like the Apoc of the Geddon or the Harbinger or the Omen...
In fact, take every Amarr ship that has a cap use bonus on it, and change that to 25% to web range, so at level 5, a web is 22.5km on an Amarr ship, or in other words *MIDRANGE*...
I'm willing to live with enormous cap use if that comes in...
/signed....
Also, give Amarr 40km scram range, so we can finally delete the Minmatar and Gallente EAFs and forget about their stupid recons. It's stupid Ammarians have to train for those just to be able to toast any interceptor ever tackling them.
I also propose to give Amarr 250% damage boost, 100% tracking boost, and 100% optimal just in case, also multiply their cap amount by ten times and give all the ships 125m3 bandwidth, they need the love.
Also, give them a 50% speed boost, because it's lame how short-range ships can ever catch longer ranged ships, too. And 100% agility would be nice, plus 2-3 points of free WCS so if you do somehow get tackled and cannot hit a webbed inty you can just warpoff.
Also, give Amarr all four damage types without penalities, too.
Perfectly balanced.
*Sarcasm detector explodes*  Amarr pvp Vids: Inq - I Inq - II |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
|
Posted - 2008.01.28 01:30:00 -
[82]
Originally by: Lemptie
Can`t find a solo pvp apoc video.
Why isn`t there any ?
Amarr cap race ,always outa cap.
There are also no solo omen vids. Amarr pvp Vids: Inq - I Inq - II |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
|
Posted - 2008.01.28 20:21:00 -
[83]
Originally by: PeacefullNub Edited by: PeacefullNub on 28/01/2008 07:54:48
Originally by: Arlenna Molatov I dont know if this idea has been presented before but I'm not giong to read through 62 bloody pages--
Why not introduce a new class of energy turrets that adds a kinetic dmg ability to lasers? New technology and all that jazz. Of course there would be a little increase in the fitting reqs..as adding a kin ability to a laser will surely require either more power or CPU...most likely power.
New crystals can be added or old ones changed to allow the effect as well or bonuses to it.
Long ago CCP tried to add Blaze (explozive) crystals for amarrs - but players suggested that amarrs will be overpowered. Maybe they were right atm.
But today amarrs could use something like that - just to have damage versatility that other races allready have.
I dont think amarrs need firepower and dps - we have nice dps for nice range. All we need - ability to use this range and this dps in combat.
CCP busted so many ships through nerfs that they will never find the time to fix them. CCPs balance team works like 1 day a year. Amarr pvp Vids: Inq - I Inq - II |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
|
Posted - 2008.01.29 14:26:00 -
[84]
Originally by: PeacefullNub Looks like CCP found more impotant problems to fix: jump freiters and asteroids. Dont look at amarrs - we could wait for 3 years, you know
Yeah, they rather fiddle with end game ships that a minority is flying but do nothing about the basic ships like the cruisers for example wich the noob player base needs. Sounds pretty stupid to me. Amarr pvp Vids: Inq - I Inq - II |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
|
Posted - 2008.01.30 23:57:00 -
[85]
Originally by: Goumindong
Originally by: Meridius Dex (What do you have to say now, Goumindong?)
Its an unjustified sweeping change that modifies more about the game than the intent of the blog lets on. Its dangerous at best.
Atleast they are doing something and we are happy! Do you think a starving man cares if hes served human-steak instead of animal-steak?
Amarr pvp Vids: Inq - I Inq - II |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
|
Posted - 2008.01.31 00:20:00 -
[86]
Originally by: Goumindong Were not starving. And im a fan of getting it right and not causing other problems.
Dont like to duct-tape stuff? 
Amarr pvp Vids: Inq - I Inq - II |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
|
Posted - 2008.02.12 18:05:00 -
[87]
Originally by: Cosmo Raata
So everything is apparently based on pulses and we're not allowed to fit beams. Stupid!!! Oh, and Amarr pg is determined by the crappiest guns unlike every other race in the game. So this thread is not going to die, CCP your fixes are measely crumbs for us poor Amarr to make us forget how crappier our race really is. The following are absolutely necessary before I conceed that CCP has any idea on wtf they are doing, because as needed as the changes they made were, these are more important still.
Laser Cap reduction_________????? Laser Fitting redution_________????? 7th turret Absolution__________????? Retribution Med slot___________????? Nos rework for Curse/Pilgrim___?????
Yeah, I hope they reduce some beam fittings. Reduce cap usage and/or increase amarr ships inherent cap. Also fix pilgrim, it really needs a fix. Curse isnt that great either, its not. its pretty weak. -------------------------------------- The Inquisition III - Relentless Retaliation |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
|
Posted - 2008.02.12 18:26:00 -
[88]
Originally by: Agent Li Speaking of Amarr problems, why are they so ugly? I mean, they walk around with those bags over their faces...
Do you see a bag over my face? Atleast we dont run around in school uniforms in our mid 40s. -------------------------------------- The Inquisition III - Relentless Retaliation |
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